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71
« English RtcW » / Re:Hello;)
Last post by M3d!C -
Hej RAI! :) We are also pleased. :) Here you can talk about anything which rtcw game, not the Hungarian players. Of course, you can lower the Other topic say, however, well Before the icon to click on translator Understand what it is:)
73
Game Descriptions / RTCW X-LABS team
Last post by M3d!C -
Hi there,
X-LABS team is a modification maker team, especially for the game Return to Castle Wolfenstein. We would like to bring the quality to the RTCW community by developing our own mod and make the gameplay more enjoyable.
Every advanced programmer can join us.
You can contact us via e-mail at You are not allowed to view links. Register or Login

Mod devs:
Muhammad David "Xe0n" Gergely Szabo: Coder, project lead, head administrator, beta tester.

Partners:
Zsolt "Tzs" Toth: Supporter.

We are looking forward to make our solution of an RTCW mod, called X-LABS / X-LABS-Mod.

You are not allowed to view links. Register or Login
74
Game Descriptions / RTCW Download the game [direct]
Last post by M3d!C -
Download
1. Download the .ISO image file from here: You are not allowed to view links. Register or Login
2. Save it to where you can easily find it, for example: C:\WolfISO\.
-----
3. If you don't have Daemon Tools, then get it here: You are not allowed to view links. Register or Login

Install
4.  Daemon Tools requires restart, when you've downloaded the ISO, then restart your PC.
5. Mount the ISO image file (rtcw.iso) into Daemon Tools, if everything's fine then the install wizard will start automaticly. If you do not have a CD-key then you can use this CD-key: WCLW-GCGL-ASRC-LPWS-ED (note: CD-key can be changed any time).
6. When you finished the installation just enjoy the game and have fun.

Greetz,
2BluEyes
75
Game Descriptions / RTCW Patches /versions/
Last post by M3d!C -
1.0
This is the first version of RTCW, also you install this version first. This version of RTCW has a lot of bug and glitches. To fix bugs and glitches you've to download new patches. Those patchs even change the version of your game, so if you install any other patch then the version of your game will be changed and you'll see completly different servers, modifications and so on.

1.31
This is the first patch of RTCW, this version also known as GoTY (Game of The Year). This name because RTCW has been voted for the best of 2001. This patch includes many bug fixes and also new maps.

1.33
This is the second patch of RTCW, it hasn't got many changes, but it fixes many bugs that couldn't be fixed in version 1.31. So it's consider as a re-fix. This version called Director's Edition.

1.41
This is the final patch of RTCW, the developer of the game tried to put as much bug fixes as they could. They did an excellent job, therefore there aren't any newer patch after this one. Also this patch brought new maps. The most of the competitions in the past been played on this version.
76
Game Descriptions / GamerFiles.net
Last post by M3d!C -
GamersFiles.net is a gaming community which has almost the biggest gaming configuration database worldwide.

Site: You are not allowed to view links. Register or Login
77
Game Descriptions / Re:Project Return to Castle Wolfenstein
Last post by M3d!C -
We need your screenshots and some video of the RTCW 1.0 gameplay, if you would do it, please do it with PB. When we all got all these, then the project leader can contact ID Software and Activision or maybe both. Then they will release the game again for free, so nobody have to pay then, and everyone will be able to download the game on a direct (non-torrent) download.

We need your help, because we want this game keep alive (I think you too).

Also you can make game ads by addning this bind:

Code: You are not allowed to view links. Register or Login
bind x "say ^1W^7ww^0.^1G^7amers^1F^7iles^0.^1N^7et^0: ^1P^7roject ^1R^7eturn ^1t^7o ^1C^7astle ^1W^7olfenstein

I hope some of you will go and help us!

Greetz,
2BluEyes
78
Game Descriptions / Project Return to Castle Wolfenstein
Last post by M3d!C -
Few days ago gamerfiles.net has launched a new project to make RTCW more active.

Here the informations:
Do you play Return to Caslte Wolfenstein? You want to make it more active? More players? Servers? I'm gonna start running a project, but I need your help in order to do this.

A cup won't do much, it will get people interested indeed, but how can we make Return to Castle Wolfenstein more popular? With more players playing daily?

Would selling RTCW (legit) keys cheap, make people buy and play it? More mods for the game, or maps? Or give out keys for free? Give us your opinions, ideas on how to do this, how we could get a game active again?

Post comments in this news post, and read more about this here:

You are not allowed to view links. Register or Login

Join us now and let's make RTCW active together!

Greetz,
2BluEyes
79
Game Descriptions / RTCW Console Commands
Last post by M3d!C -
Like other Quake-Engine games, you can bring down a console with the "~" key (find it right above "Tab"). You can type various commands into this console. These commands affect things like server settings, game settings, HUD settings, and more. This list isn't complete by any stretch, but it gives you some of the more useful ones.

Please note that to enter any of these commands, first bring down the console with the "~" key, then type a "/" in front of any command. From within the console, you can use the Page Up, Page Down, and left/right arrow keys to scroll around and move the cursor. You can also use the up arrow key to recall previous commands.

If you want a complete list of console commands, you can type "/cmdlist", which will generate a long list of commands. To only show commands beginning with a particuar letter, type "/cmdlist x" where x is the letter you want.

Miscellaneous Functional Commands
These commands are useful to have for their functionality.

    /name xxxx
    Where xxxx is a string, it sets your player name to that string.

    You can put colored letters into your name by typing ^# while typing your name, where # is a number between 1 and 9. The colors are:
    1 - Red
    2 - Green
    3 - Yellow
    4 - Blue
    5 - Light Blue
    6 - Pink
    7 - White
    8 - Black
    9 - Red

    /reconnect
    Tries to reconnect to the last server you were connected to.

    /kill
    Kills you. Useful for quickly dying so you can respawn as a different class or with a different weapon.

    /quit
    Quits the game.

    /serverinfo
    Shows the current server's settings.

    /toggle r_fullscreen
    Will toggle between windowed and full screen mode. You must restart the game each time it's changed.

HUD Commands
This class of commands affects different displays on the heads up display. Many of these settings can also be changed in the menus.

    /toggle cg_drawcompass
    Toggles the compass on or off.

    /toggle cg_draw2d
    Turns the entire Heads Up Display either on or off.

    /toggle cg_drawfps
    Either shows or hides your frame-per-second in the upper right-hand corner.

    /cg_FOV
    Changes your field of view. Higher values give you a "fishbowl" effect that some players like, as it gives them better periferal vision.

   /toggle cg_drawtimer
    Shows the amount of time left on the level. Not too useful, since there's a clock on the screen by default.

    /toggle cg_gibs
    Toggles whether or not gibs are drawn when someone is hit particularly hard.

    /toggle cg_drawteamoverlay
    Draws or hides the team overlay information that shows health and location of all your teammates.

Voice Chat Commands
These commands affect the chat and voice commands.

    /toggle cg_novoicechats
    Setting this to 0 will make it so that the quick chat messages (e.g., "Medic!" or "I need ammo") will not make any audible sounds. They will, however, still show up as text.

    /toggle cg_novoicetext
    Setting this to 0 will make it so the quick chat messages do not show their text messages (but you will still hear audio).

    /toggle cg_teamchatsonly
    Setting this to 0 will make it so that you only see chat messages from your team.

    /bind X "vsay Y" or /bind X "vsay_team Y"
    X is a keyboard key and Y is a term from the list below. This allows you to bind specific voice commands/comments to one key instead of using the menu to navigate to the one you want. Use one of the commands below to get the desired effect:
    /bind X "vsay GoodGame"
    /bind X "vsay Hi"
    /bind X "vsay Cheer"
    /bind X "vsay Bye"
    /bind X "vsay Thanks"
    /bind X "vsay GreatShot"
    /bind X "vsay Oops"
    /bind X "vsay_team FireInTheHole"
    /bind X "vsay_team HoldYourFire"
    /bind X "vsay_team TakingFire"
    /bind X "vsay_team AllClear"
    /bind X "vsay_team DynamitePlanted"
    /bind X "vsay_team DisarmDynamite"
    /bind X "vsay_team DynamiteDefused"
    /bind X "vsay_team EnemyWeak"
    /bind X "vsay_team Incoming"
    /bind X "vsay_team DefendObjective"
    /bind X "vsay_team ClearPath"
    /bind X "vsay_team PathCleared"
    /bind X "vsay_team LetsGo"
    /bind X "vsay_team Medic"
    /bind X "vsay_team NeedAmmo"
    /bind X "vsay_team NeedEngineer"
    /bind X "vsay_team OnDefense"
    /bind X "vsay_team OnOffense"
    /bind X "vsay_team NeedBackup"
    /bind X "vsay_team FollowMe"
    /bind X "vsay_team Sorry"
    /bind X "vsay_team Welcome"
    /bind X "vsay_team Affirmative"
    /bind X "vsay_team Negative"
    /bind X "vsay_team IamEngineer"
    /bind X "vsay_team IamMedic"
    /bind X "vsay_team IamLieutenant"
    /bind X "vsay_team IamSoldier"

Respawn Hotkeys

Tired of using the Limbo menu to choose your class and weapons? No problem! Simply open up your wolfconfig.cfg file (in the \Program Files\Return to Castle Wolfenstein\main\ directory for Windows users) with any old text editor and add the following lines to the end:

    bind F1 "mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier with a ^3Flame Thrower"
    bind F2 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser"
    bind F3 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust"
    bind F4 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun"
    bind F5 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP40"
    bind F6 "mp_playertype 3;mp_weapon 4;echo You will respawn as a ^2Lieutenant with a ^3Thompson"
    bind F7 "mp_playertype 3;mp_weapon 5;echo You will respawn as a ^2Lieutenant with a ^3Sten"
    bind F8 "mp_playertype 2;mp_weapon 4;echo You will respawn as a ^2Engineer with a ^3Thompson"
    bind F9 "mp_playertype 1;mp_weapon 4;echo You will respawn as a ^2Medic with a ^3Thompson"

You can change the keys to whatever you like. When you hit the bound key, you'll set your class/weapons for the next respawn. Thanks to "CXXXVIII [AGQx]" and "elitechimera" for figuring this out!

Server Commands

These commands only work if you are the one who has set up the server. Some of them are useful, some of them are wacky.

    /map restart
    Resets the map. Everyone starts over and all previous server changes will now take place.

    /sv_maxclients xx
    Sets the maximum number (xx) of players that can connect to your server.

    /timelimit xx
    Where xx is a number, sets the time limit on the map to that many minutes.

    /kick [name]
    Kicks the named player from the server.

    /g_friendlyFire 0/1
    Sets friendly fire to either off (0) or on (1)

    /g_forcebalance
    Will force the Axis and Allies sides to have equal number of players.

    /g_warmup xx
    Where xx is a number, sets the warm up period before each round to that many seconds.

    /g_gravity xxx
    Where xxx is a number, sets the gravity setting to that number. Lower numbers mean less gravity where players can jump huge distances.

    /g_speed xxx
    Sets the base movement speed for players on the server. Higher numbers mean players move fast.

Network Commands

These commands affect the way the game handles incoming and outgoing data. Tweaking these may improve your network performance.

    /cl_maxpackets xxxx
    Where xxxx is a number, changes your maxpackets setting to that number. Try 100 for a LAN, 60 for broadband, and 30 for modems.

    /cl_packetdup xxxx
    Where xxxx is a number, changes your packetdup setting to that number. Try 0 for a LAN, 1 for broadband, and 1 for modems.

    /cl_snaps xxxx
    Where xxxx is a number, changes your snaps setting to that number. Try 40 for all 'net connections.

    /cl_rate xxxx
    Where xxxx is a number, changes your rate setting to that number. Try 25000 for a LAN, a figure between 25000 and 62000 for broadband, and 5500 for modems.

Recording a Demo

Recording and playing back a demo is pretty easy, but may result in a performance hit unless your machine is really beefy.

    Step 1: type "\g_syncronousclients 1" (or choose it from the server setup menu)
    Step 2: type "\record XXXXXX", where XXXXXX is what you want to name the demo
    Step 3: type "\stoprecord" once you're done recording.
    Step 4: type "\demo XXXXXX" to play back the demo. (Will also play back others' demos)

All of those commands above are without quotes, obviously.


Note: There are more commands than all these, but I added these only, because these are the most common commands.
80
Game Descriptions / RTCW: About the game
Last post by M3d!C -
Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Windows. The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. Id Software, the creators of the original game entitled Wolfenstein 3D, oversaw the development of the game and were credited as executive producers. The multiplayer side, developed by Nerve Software eventually became the most popular part of the game, and it was influential in the genre. Splash Damage, an independently-owned game developer in London, created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.

Multiplayer
Wolf MP is an objective game mode, in which both the Axis and Allies have a series of objectives to complete to win the round, with one team's objectives normally preventing the other team from completing their objectives. There are primary and secondary objectives. Primary objectives have to be achieved to win the round, where secondary objectives don't necessarily need to be achieved, but can aid in certain ways in completing primary objectives. Primary objectives include blowing something up, or escaping with the documents, and secondary objectives include capturing flag/spawn points. As far as the classes are concerned, medics can leave medic packs to heal comrades, but can run out of ammunition quickly. Lieutenants can provide packs of ammo, as well as calling for air strikes, but need a medic to stay alive. Engineers are able to blow up walls using dynamite.

Wolf MP - Stock or "Vanilla" Wolf calls for one round of offense and defense per team, per map. Each team gets a certain amount of time to complete the map's objectives. A few maps are dual-objective, and instead of time being the variable, whoever completed the given task first, wins.

Wolf SW (Stopwatch) was the main competitive game type for RtCW, each team would attack twice and defend twice on a map � where team A would attack and set a time or not set a time, known as a "Full Hold", then team B would attack and have to beat that time to score a point. If they did not beat the time then team A were awarded the point, the only other outcome was if neither team set a time, known as a "Double Full Hold", neither team scored a point. Games were played over two maps and each map would be played ABBA, so each team got to go first at setting a time on each map.

Wolf CP is a checkpoint mode, the objective is to take control of the flags that are in various locations around the map, the first team to control all these flags simultaneously will win the round.

Developement
The game is powered by a heavily-modified version of the Quake III: Team Arena engine. The Return to Castle Wolfenstein engine was subsequently used as the foundation for Wolfenstein: Enemy Territory (Splash Damage/Activision), "Trinity" (Gray Matter Interactive/Activision) (shown at E3 in 2004, but canceled shortly after) and Call of Duty (Infinity Ward/Activision).

There are many different versions of "Wolf". The original release, version 1.0, came in a game box featuring a book-like flap. The Game of the Year Edition (2002 - v.1.3) came with the original Wolfenstein 3D, game demos, and several new multiplayer maps (including "Ice", "Tram", "Keep" and "Trenchtoast"). The Collector's Edition (2003 - v.1.33) came in a metal case and was packaged with promotional materials, including a poster and fabric patch. The Platinum Edition (2004 - v.1.41) included Wolfenstein: Enemy Territory, a stand-alone expansion, and Wolfenstein 3D.

Throughout the evolution of the multiplayer game, various modifications and custom scripts were written for it, allowing for true, console in-game changes. "Degeneration", "shrubmod" and "banimod" were popular modifications, and custom maps were still being released 5 years after its inception. Initially, the multiplayer was criticized for heavy defensive weaponry, and one-sided maps. However, it was quickly determined by clans that the proper usage of the various classes of character dictated victory. Medics could revive a fallen comrade (before he was "gibbed", or made un-revivable), and engineers could set dynamite to blow up objectives. Still, the game was essentially a submachine gun war, with 90% of the players possessing either an MP-40 or a Thompson; almost equal in ability.[citation needed]

Another mod for RtCW though was OSP which was used in all the major LAN (Local Area Network) events around the world. From Quakecon to the more recent and most likely the last RtCW LAN, CPC2, all used OSP as the competition's mod, mainly due to the control given to teams and admins during the games play � it also removed less competitive variants that other mods included like the poison needle, damaging someone when landing on them and custom modifications that were normally found on most servers with a different mod. OSP is considered a more realistic and at the same time simple mod that lets players get straight into the game and improve their aim and tactical approach which in turn leads to higher competition between teams.
A Return to Castle Wolfenstein film was announced in 2002 with Rob Cohen of xXx attached to direct. Little information has been available since, however, with the exception of a July 20, 2005 IGN interview. The interview discussed the Return to Castle Wolfenstein film with id employees. In the interview, Todd Hollenshead indicated that the movie was in the works, though still in the early stages.

Film
On August 3, 2007, GameSpot reported that Variety confirmed Return to Castle Wolfenstein and that the writer/producer team that was involved with Silent Hill will be involved with the Wolfenstein project. The movie will be written and directed by Roger Avary and Samuel Hadida is the producer. Roger Avary was arrested in January 2008 for DUI and manslaughter after a friend of his died in a car accident while Avary was at the wheel. No news has yet emerged about Avary's involvement with this project.
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