S4NDMoDS4NDMoD is a Return to Castle Wolfenstein server-side modification. S4NDMoD is designed to work best with RTCW versions 1.0, 1.1, 1.3, 1.31 and demo. The mod will operate on other versions, but there are many bugs that result from running on different versions of the game and these can/will not be fixed. If you are looking for a mod for RTCW versions 1.33 or 1.4/1.41, try Shrubmod, Banimod, OSP, or Fritzbot.
Mod devs:
Travis "S4NDM4NN" Sandmann - Coder, project lead, head administrator.
Martin "AG3NT" Crawford - Coder, assistant administrator.
Ken "Crapshoot" Nickel - Coder, RTCW FritzBot developer.
Nate "L0" - Coder, beta tester.
Kevin "KevHacker7" Bush [inactive] - Coder, project Wolf, beta tester.
S4NDMoD community members:
Maks "Splin" - Main beta tester.
Eamon "DutchMeat" - Code donations, initial 1.0 PunkBuster release.
Jesse L "Gump" - Beta tester.
"Haze" - Code donations.
Sean "Jester" - Beta tester.
Features:
S4NDMoD includes many changes that are scalable at the decision of server admins. Many exploits have been fixed in S4NDMoD including:
* Infinite grenade spam.
* Players dying through walls by explosions (indoor artillery)
* Eliminated the ability to crash the server
* Prevented no recoil on sniper rifle
* Documents no longer are removed from the map when dropped in doorways
* Ability of clients to download new files/maps from a server
New features:
* A Master Ban List to ban cheaters globally
* Automatic Anti-TK system
* Antilag
* Improved network code
* Landmines
* Automated MG42s
* IP Address Banning
* Admin system
* Improved movement code for clients
* Additional game play modes, such as:
o Goldrush
o Deathmatch
o Sniper War
o Panzer War
o Free for all Deathmatch
WWW.S4NDMOD.COM